Thank you for your countless feature suggestions! We have now worked through all the ideas and have added quite a few to our list. Some of your ideas actually already existed as a concept on the desk of our game designer.
Eventually, we had to agree on 5 favourites, on which you can now vote! Choose your favourite feature that the Rail Nation team will develop for you in the coming weeks! The poll is open until 25.05.2018.
1. Production series benefits
Each production series will have a small, individual advantage in one of the four categories speed, acceleration, reliability and tractive force (tractive force only in later eras, as the advantage would be too big otherwise). While one production series would have a 3 km/h higher top speed, another may have 5% greater reliability or an additional point in acceleration. That means switching between production series could gain you the crucial seconds to win a competition or increase your profits some more.
Thanks to: Letnab
2. Association competition
Associations close to each other in the ranking would fight against each other in an association competition once a week. The association generating the highest profit within one hour would win the association competition and receive the main prize. The lower-ranked associations would receive smaller prizes based on their ranking.
Prizes could include waiting time reductions or faster engines for all association members for one day.
Thanks to: Hub3rt
3. Landmark widget (only for Steam over Europe)
There could be a landmark widget similar to the one for cities. It would allow players to see the progress of all connected landmarks and access them directly from the screen or centre them on the map. Investments, passengers and the two to three most required goods (including the player’s own position) would always be displayed.
Thanks to: Uvir
4. Passenger transports with the career engine
A career engine upgrade could be researched that would allow it to transport passengers too. The upgrade would follow after the goods for era six and would cost 3,000 technology points. The tractive force would equal 10 times the tractive force of waggons.
Thanks to: Torsten Brehmer
5. Split laboratory
When upgrading the laboratory, a player could decide either to increase the research speed (e.g. one research point every 70 minutes instead of 75, for $1,000,000) or to increase the research point limit (e.g. 16 points instead of 14, for $500,000). The first option is beneficial for players who are often online, while the second option helps those who only log in once or twice a day.
The ideas that didn’t make it into the top five are of course not gone for good! After a review, many of them have been added to the ideas list of our game designer Bruno.
We’re looking forward to receiving your votes!
The Rail Nation Team